MM2 of The Locust where to hide: Route Tips & Tricks - Hiding

MM2 of The Locust where to hide: Route Tips & Tricks

Learn where to hide in MM2 of The Locust using sight breaks, lockers, vents, rooms, escape routes, and safer chase-reset tactics.

2026-08-31
MM2 of The Locust Wiki Team
Quick Guide
  • MM2 of The Locust where to hide depends on sight breaks, access, monster reach, and an exit plan.
  • Best route: Break line of sight, change direction or elevation, then enter a less predictable hiding place.
  • Lockers and vents: Confirm the interaction prompt and test whether the Locust can check or attack the spot.
  • Team strategy: Split across connected zones instead of stacking every survivor in one hiding place.
  • Objective priority: Use hiding as a short reset before returning to keys, doors, or escape progress.

MM2 of The Locust where to hide: Start With a Route

The safest hiding place is usually not the first locker, corner, or room you see. In MM2 of The Locust, a strong hide begins with movement. Break the Locust’s sight around solid geometry, continue toward another branch or layer, and only then commit to a hiding object or enclosed area.

This route makes your destination harder to predict. Stopping immediately after the first corner can leave a visible entry path, while continuing through a connected room, vent, window, or stair route creates more uncertainty. The exact interaction and map availability can change, so treat every spot as something to verify during normal play.

Video Highlights:

  • Shows the MM2 of The Locust hiding-location topic directly.
  • Use the visual reference to compare possible route landmarks.
  • Confirm current interactions in your own match before relying on them.
Route StageWhat to DoWhy It Helps
Sight breakTurn around solid walls or large map objectsHides your final direction
Route changeMove toward a different branch or layerMakes the first corner less predictable
Hide entryEnter only when the Locust cannot directly watchReduces the chance of an immediate check
ResetLeave when the search shifts awayPrevents the spot from becoming predictable

A good route should also answer one question before the chase begins: Where will you go if the monster checks this location? A hiding place without a backup route can work briefly, but it becomes weak once the Locust searches the correct zone.

For a visual reference, review the MM2 of The Locust Hiding Spots and Chase Routes guide and compare its route principles with the current map layout.

Route Tip

Do not hide at the first corner after losing sight. Add one direction change or layer transition before entering a locker, room, vent, or lower route.

Solid Geometry

Walls, large objects, and corners can break direct camera sight before you choose a destination.

Connected Zones

Rooms, vents, windows, and stairs are more useful when they connect to another playable area.

Delayed Entry

Enter the hiding place after the Locust loses sight, not while the entrance remains visible.

Backup Exit

A second door, route, or open lane gives you a response when the search reaches your zone.

How to Evaluate a Hiding Spot

Before using any hiding place repeatedly, test four factors: sight break, access, monster reach, and exit potential. These factors matter more than the object’s appearance. A narrow gap may look safe but offer no protection if the Locust can enter, attack through it, or easily inspect it.

Current community reports mention lockers, vents, windows, rooms, lower routes, and secret areas. Their value differs by map and update. Some locations may be survivor-only, one-way, decorative, or unavailable on a particular layout.

TestQuestionStrong ResultWeak Result
Sight breakCan the Locust see your entry?Entry is hidden behind solid geometryDirect line to the destination
AccessDoes the interaction work for survivors?Prompt appears and movement is reliableDecorative object or inconsistent prompt
Monster reachCan the Locust enter or attack here?Access is unclear and requires a searchEasy check, direct attack, or open approach
Exit planCan you leave another way?Second door, branch, vent, or laneOne entrance with no alternative
Audio cueDoes entry or exit create a noticeable cue?Cue is limited or masked by distanceRepeated interaction exposes the spot

Use a hiding place as a temporary advantage rather than an invulnerability zone. If the Locust can check the object, do not remain inside for the entire round. Once the search moves away, leave and return to an objective or reposition through a different route.

Test Before Trusting

Never assume a locker, vent, window, narrow gap, or secret area blocks the Locust. Verify access and monster reach through ordinary gameplay on the current map.

A useful spot normally has at least one of these qualities:

  • A concealed entrance that cannot be watched from the previous lane.
  • A second door or connected room.
  • A vent or window that changes your zone or elevation.
  • Clutter that interrupts the Locust’s camera view.
  • A nearby objective that you can resume after the search passes.

A room with one obvious entrance is often a trap once checked. Lower routes can create vertical separation, but they may also funnel survivors into stairs with no escape. Judge the complete route, not only the final hiding object.

Lockers, Vents, Windows, and Rooms

Different hiding categories support different chase plans. The best choice depends on whether the location breaks sight, changes your layer, and gives you a safe departure. Use the comparison below as a decision aid, then confirm each interaction in the current version.

Hiding TypeBest UseMain RiskRequired Check
LockerShort reset after a route changePredictable if reused or watchedPrompt, entry cue, exit timing, monster access
VentZone change or elevation resetMay be one-way, blocked, or decorativeEntrance, exit, direction, survivor access
WindowFast transition between connected areasCan lead into another dead endLanding area and available follow-up route
Side roomCamera break with clutter or a second doorOne entrance becomes easy to searchDoor count, sight angles, and exit lane
Lower routeVertical separation from the chaseStairs may funnel into a dead endLower exit, stair visibility, and return path
Secret areaUnpredictable repositioningAccess and availability may varyCurrent map availability and monster reach

Lockers

Lockers are strongest after the Locust has lost sight and you have changed the chase route. Confirm whether entering or leaving creates a visible or audible cue. Do not repeatedly interact with the same locker while the monster is nearby.

Leave when the search shifts away and you have a clear lane. Staying in one locker for the full round may keep you hidden temporarily, but it prevents objective progress and gives experienced monster players a predictable search target.

Vents and Windows

Alternate connections are valuable when they move you into another zone or change elevation. Record both landmarks mentally. “Vent from the side room to the lower hall” is useful information; “use the vent” is too vague when several vents exist.

A one-way connection can save a chase or create a dead end. Check the destination before building your entire escape plan around it.

Rooms and Lower Areas

A room works best when clutter breaks camera sight or a second door lets you leave in another direction. A lower area can separate you vertically, but watch for stair funnels. If the Locust can see the only staircase, the lower route may simply delay the encounter.

Location Reminder

A hiding object is only one part of the strategy. Prioritize the route into the spot, the monster’s likely search angle, and the path you will use afterward.

Step-by-Step Chase Reset

Follow this process when the Locust begins pursuing you. The goal is to reset the chase, not to remain stationary for the rest of the round.

1

Read the Approach

Identify the Locust’s direction and avoid running directly toward a known dead end. Move toward solid geometry, a connected room, or an alternate route.

2

Break Direct Sight

Turn around a wall, large object, or structure that blocks the Locust’s camera view. Do not enter the final hiding place while the entrance is still visible.

3

Change the Route

Continue to another branch, elevation, vent, window, or room. This extra movement makes your destination less obvious than the first corner.

4

Choose the Hide

Enter a locker or enclosed area only after checking access and monster reach. If no spot passes those checks, keep moving through solid geometry instead.

5

Leave and Resume

When the search shifts away, exit through the planned lane and return to keys, doors, or escape progress. Reposition if the area has become predictable.

Chase SituationRecommended ResponseAvoid
Locust sees your entryContinue around geometry and change directionEntering the first visible locker
You reach a one-door roomUse it only as a brief sight breakWaiting after the room is checked
A vent has unknown accessTest its prompt and destination firstAssuming it is two-way or survivor-only
The search moves awayExit through the planned routeStaying hidden until the round ends
A teammate carries a keyProtect the carrier’s route without stackingLeading the Locust directly to the carrier

Defensive equipment can help only when it creates a clear lane. Use it to gain space, then change direction around solid geometry. Repeated interaction with a hiding object while the Locust is in range usually gives away your position or wastes the brief window created by the chase reset.

Objective Priority

A successful hide creates time for the team to progress. Once the threat moves away, return to objectives instead of treating the hiding place as a permanent shelter.

Team Hiding and Match Checklist

Survivors should avoid placing the entire group in one hiding location. Split across connected zones and communicate the Locust’s direction. If a key carrier must hide, another teammate can watch the threat while the rest continue searching or preparing an escape route.

Do not lead the monster directly to a known carrier. Share useful information such as the current zone, the direction of movement, and the next safe branch. Short, precise callouts are more useful than naming an object without its entrance or exit.

Before You Commit to a Hide:

  • Break direct sight before entering the final location
  • Confirm the survivor interaction prompt works
  • Check whether the Locust can enter, attack, or inspect the spot
  • Identify a second route or planned exit
  • Resume keys, doors, or escape progress after the search moves away
Team RoleRecommended ActionMain Mistake
Key carrierUse a concealed route and keep a backup exitStaying in a known locker too long
Teammate scoutTrack the Locust’s direction from a safe laneCalling the threat while standing beside the carrier
Objective playerContinue progress when the chase resetsWaiting for every survivor to regroup
Route callerShare zone, direction, and next branchGiving vague calls such as “it is nearby”

After a hiding spot fails, identify the exact reason:

  • The Locust watched the entrance.
  • The first corner was too predictable.
  • The object created a visible or audible cue.
  • The monster could reach or check the location.
  • The destination had no usable exit.
  • The team stopped progressing after the chase ended.

Replace the weak stage instead of abandoning every hiding strategy. A watched entry can be fixed by adding a sight break. A dead end can be fixed by choosing a connected room. A predictable locker can be improved by changing the route and leaving sooner.

Team Tip

Spread survivors across linked zones. This preserves objective progress and prevents one monster search from exposing the entire team at once.

MM2 of The Locust Hiding FAQ

Q: Where should I hide in MM2 of The Locust?

Choose a location reached after breaking sight and changing direction. Lockers, vents, windows, rooms, lower routes, and secret areas can work when their access, monster reach, and exit route are confirmed on the current map.

Q: Are lockers safe from the Locust?

Do not assume lockers provide invulnerability. Confirm the interaction prompt, entry and exit cues, and whether the Locust can check or attack the locker. Leave when the search moves away.

Q: Are vents and windows always usable escape routes?

No. Their direction, access, destination, and availability can differ by map or update. Test whether the connection is one-way, two-way, survivor-only, or decorative before relying on it.

Q: Should the whole team hide together?

Usually avoid stacking the entire group in one spot. Split across connected zones, protect key carriers without exposing them, and let other survivors continue objectives when the chase resets.

Confidence Note

Lockers, vents, windows, lower routes, and secret areas are community-reported hiding categories. Exact interactions, monster access, and map availability should be tested in the current 2026 version.