MM2 of The Locust best hiding spots: Route Tips Guide - Hiding

MM2 of The Locust best hiding spots: Route Tips Guide

Learn how to choose, reach, and escape the best hiding spots in MM2 of The Locust using sight breaks, alternate routes, and team tactics.

2026-08-31
MM2 of The Locust Wiki Team
Quick Guide
  • MM2 of The Locust best hiding spots work best as routes, not isolated corners.
  • Break sight first, then change direction, elevation, or map branch.
  • Check access before trusting lockers, vents, windows, or narrow rooms.
  • Plan an exit so the Locust cannot turn one search into a guaranteed catch.
  • Resume objectives after the chase resets instead of hiding for the entire round.

MM2 of The Locust Best Hiding Spots

The strongest hiding place in MM2 of The Locust is usually the end of a safe route. A locker, room, vent, window, or lower passage only becomes valuable after the Locust loses direct sight and you have another way to leave. Stopping at the first corner makes your movement easy to predict.

Use a three-part route:

  1. Break sight behind solid geometry.
  2. Continue toward a different branch or map layer.
  3. Enter the hiding place only when the Locust cannot watch the approach.

This method turns hiding into a short chase reset. It also prevents the monster from checking the exact location where you disappeared.

Lockers

Useful after a sight break. Confirm the interaction prompt and leave when the search moves away.

Vents

Strong for changing zones or elevation, but verify whether the route is one-way, two-way, or decorative.

Windows

Valuable when they connect separate areas. Record both the entrance landmark and the landing zone.

Rooms

Prefer rooms with a second door, clutter, or another connection. One-door rooms become traps after inspection.

Route Principle

Do not judge a hiding spot by appearance alone. Judge it by the distance gained, the sight break created, and the exit available afterward.

How to Evaluate a Hiding Spot

Before committing to a location, test four questions: Can the Locust see the entry? Can the monster reach the hiding object? Does entering create a cue? Where do you go if the area is searched?

A spot with unknown monster access should be treated as temporary. Normal play is the safest way to confirm interactions because map updates can change collision, prompts, and route behavior.

CheckStrong ResultWeak Result
Sight breakWalls hide your final directionThe Locust watches the entry
AccessThe survivor prompt works consistentlyThe object is blocked or decorative
Monster reachThe location requires a search or detourThe Locust can check it immediately
Exit planA second door, vent, window, or loop existsThe location has one obvious entrance
Sound and cuesEntry and exit are difficult to trackInteraction gives away your position

Lockers are most useful after a route change. Entering one while the Locust is nearby can reveal your destination, and staying inside too long may make the location predictable. Leave when the search shifts away and reconnect with the next objective.

Rooms should be evaluated by their connections rather than their size. A large room with one entrance may be worse than a small room linked to a hallway, stair route, or alternate passage.

Access Warning

Never assume a narrow gap, vent, locker, or lower route grants safety from attacks. Confirm how the current map handles monster access before relying on it.

For map-specific route notes, compare your tests with the MM2 of The Locust Hiding Spots guide, especially after a map or interaction update.

Step-by-Step Chase Reset

A hiding spot becomes reliable when it is part of a repeatable escape sequence. Follow these steps instead of sprinting directly to the nearest locker or corner.

1

Read the Locust's Direction

Use movement, camera information, sound, and teammate callouts to determine where the monster is traveling. Do not begin the final approach while the entry is being watched.

2

Break the First Sightline

Turn behind solid geometry such as a wall, doorway, stair structure, or large piece of clutter. The first goal is to disappear, not to hide.

3

Change Branch or Elevation

Continue into a different hallway, vent, window route, stair loop, basement area, or connected room. This extra movement makes your destination less obvious.

4

Commit to the Temporary Hide

Enter only after confirming the prompt and checking the route behind you. Keep track of the nearest exit and avoid repeated interaction while the Locust is in range.

5

Reconnect With the Objective

Once the search moves away, leave through the planned route and return to keys, doors, power, or escape progress. A reset should create time, not remove your team from the round.

Route StageRecommended ActionMain Risk
Initial pursuitRun toward solid geometryTaking the first visible corner
Sight resetChange direction or layerContinuing in a straight line
Final approachEnter from an unseen angleApproaching while watched
Temporary hideWait for the search to shiftStaying until the spot is predictable
RecoveryResume the objectiveDelaying progress without a plan
Best Practice

A successful reset ends with movement toward progress. If the Locust is searching elsewhere, use that window to advance the objective or reposition your team.

Team Hiding and Counterplay

The whole team should not stack in one hiding place. One discovered room can become a chain elimination if every survivor is inside the same route. Split across connected zones and share the Locust’s direction without exposing a key carrier.

A strong team arrangement usually has three roles:

  • One player continues the objective when the route is safe.
  • One player watches or calls the Locust’s general direction.
  • One player holds a nearby escape branch or recovery route.

This structure gives the team information and movement options. It also makes it harder for the Locust to convert one discovery into multiple catches.

Team SituationBetter PositioningAvoid
Locust is nearbySplit across connected zonesStacking in one locker or room
A key carrier is exposedDistract away from the carrierLeading the monster toward the carrier
One player is chasedKeep an alternate route openBlocking doors or sharing the same dead end
A hiding spot is checkedRotate to the next branchRe-entering the same location
A teammate is caughtContinue progress if safeStopping the whole team to watch

If the Locust finds you, leave immediately through the planned exit. Do not repeatedly interact with the same object while the monster is in range. Defensive equipment is most useful when it creates a clear lane for a direction change; it should not replace route planning.

After a failed hide, identify the reason:

  • The entry was visible.
  • The first corner was too predictable.
  • An interaction or sound cue revealed the location.
  • The Locust could reach or check the object.
  • There was no exit after the search arrived.

Replace the failed stage instead of abandoning every hiding spot in that area.

Communication Tip

Call landmarks and directions rather than vague warnings. “Locust near the kitchen ladder, moving toward the lower hall” gives teammates a usable route decision.

Map Testing Checklist and Priority Routes

Map layouts and interactions can vary, so test a route before treating it as a dependable hiding option. Start with locations that offer both concealment and mobility. A secret area may look safe but still become a dead end if its only entrance is discovered.

Before Trusting a Spot:

  • Confirm the current interaction prompt works
  • Test whether the Locust can enter, attack, or check the location
  • Record the nearest alternate exit and its landmark
  • Practice the sight-break route from at least one nearby area
  • Leave enough time to return to keys, doors, or escape progress
Spot TypePriorityTest First
Connected ventHighDirection, destination, and return path
Room with two exitsHighWhich door remains safe after inspection
Window connectionMediumLanding area and possible funnel points
Locker after a turnMediumEntry cue, exit timing, and monster reach
One-door roomLowWhether clutter truly blocks sight
Lower routeSituationalStair funnel, exit count, and elevation change

Use Key Locations to choose the next search zone and How to Escape to reconnect your route. Understanding Locust Abilities also helps explain why certain hiding choices fail when the monster checks common areas.

Testing Tip

Practice the full sequence: approach, sight break, alternate connection, temporary hide, and exit. Testing only the final hiding object leaves the most important part unverified.

Q: What are the best hiding spots in MM2 of The Locust?

The best options are lockers after a sight break, connected vents, windows that change zones, and rooms with multiple exits. Their value depends on access, timing, and an escape route.

Q: Are lockers safe from the Locust?

Treat lockers as temporary hiding places rather than guaranteed protection. Confirm the current interaction, watch for entry cues, and leave when the Locust searches another area.

Q: Should survivors hide together?

Avoid putting the entire team in one location. Split across connected zones so one discovery does not expose everyone and so at least one player can continue the objective.

Q: What should I do when the Locust finds my hiding spot?

Use the planned exit immediately, break sight around solid geometry, and change branch or elevation. Afterward, replace the failed stage instead of repeating the same route.