MM2 of The Locust hiding spots: Route Tips & Tricks - Hiding

MM2 of The Locust hiding spots: Route Tips & Tricks

Learn how to evaluate MM2 of The Locust hiding spots, chain routes, use lockers and vents, and escape searches with smarter team movement.

2026-08-31
MM2 of The Locust Wiki Team
Quick Guide
  • MM2 of The Locust hiding spots work best as route stages, not isolated corners.
  • Break line of sight before entering a locker, room, vent, window, or lower route.
  • Check access rules because some connections may be one-way, decorative, or map-specific.
  • Plan an exit before hiding so the Locust cannot turn one search into a guaranteed catch.
  • Resume objectives after the chase resets instead of camping one location for the round.

MM2 of The Locust Hiding Spots: Core Route Strategy

The strongest hiding method is a short route that makes the Locust lose track of your direction. Reaching the first visible corner is only the beginning. Continue through another branch, elevation change, doorway, or connected room before choosing where to wait.

This approach is more reliable than running directly to the most familiar locker or hiding object. A destination becomes easier to check when the Locust sees the entry, hears the interaction, or knows that players repeatedly use the same route.

The MM2 of The Locust Hiding Spots and Chase Routes guide identifies the main hide categories as lockers, vents, windows, rooms, lower areas, and secret connections. Their value changes by map layout, current interactions, and monster access.

Video Highlights:

  • This article focuses on tested route principles rather than a single fixed hiding object.
  • Use connected rooms, vents, windows, and vertical paths to reset pursuit direction.
  • Treat every hide as temporary until the Locust has moved away.

Sight Break

Use solid walls, doors, clutter, and corners to hide your final movement direction before entering a destination.

Route Branch

Continue toward a second branch or connected zone so the Locust cannot assume you stopped at the first corner.

Safe Entry

Enter only when the monster cannot directly watch the interaction or approach.

Exit Option

Favor locations with a second door, vent, window, stair route, or nearby loop for the next escape decision.

Route Tip

A hiding spot is more valuable when it is the final stage of a route. Do not stop moving simply because you reached a familiar object.

Route StageMain GoalUseful ExamplesCommon Mistake
Sight breakHide your directionSolid wall, closed door, clutterTurning into the first visible corner
Branch changeCreate uncertaintySide room, vent, stair loopStaying on the same hallway
Final hideAvoid direct observationLocker, room, lower areaEntering while watched
ResetRejoin the team objectiveKeys, doors, escape routeCamping until the round ends

How to Evaluate a Hiding Spot

Evaluate every location with four questions: can the Locust see your entry, can you access the location normally, can the monster reach or check it, and where will you go if the search arrives?

These questions prevent a common mistake: assuming that a narrow gap or interactive object automatically protects you. A hiding place may conceal your character while still allowing the Locust to check the area, hear the interaction, attack through the space, or wait for you to leave.

The best locations usually combine a hidden entry with a nearby alternative route. A room with one obvious door may appear safe after the chase passes, but it becomes a trap when that entrance is checked. A lower route can create useful vertical separation, yet stairs may funnel you into a dead end.

Evaluation TestStrong SignRisk SignDecision
Sight breakEntry disappears behind geometryLocust watches the full approachKeep moving before hiding
AccessCurrent prompt or movement works normallyInteraction fails or feels map-specificTest during a safer moment
Monster reachThe location has uncertain or limited accessLocust can enter, attack, or check easilyUse it only as a short reset
Exit planSecond route leads to another zoneOne doorway is the only escapeChoose a different destination
Team valueHide supports a later objectiveTeam remains stuck nearbyLeave once the search shifts
Access Warning

Do not assume that every vent, window, narrow gap, or secret route blocks the Locust. Confirm its behavior through normal play on the current map.

Use a location’s weaknesses to decide when it is appropriate:

  • Watched entry: Do not interact until the Locust loses direct sight.
  • Predictable first corner: Add another branch before stopping.
  • Audible cue: Leave room to relocate after entering or exiting.
  • Monster access: Treat the spot as temporary and keep an escape lane open.
  • No exit: Avoid using the location unless the search has clearly moved elsewhere.

Lockers, Rooms, Vents, and Windows

Enclosed hides are useful when they follow a route change. Lockers can conceal a survivor after the Locust loses sight, but they should not become automatic safe zones. Confirm whether the interaction creates a visible or audible cue, whether the monster can check the object, and whether leaving exposes you to the same approach.

Rooms are stronger when they include a second door, clutter that interrupts camera sight, or a connection to another area. A room with one obvious entrance loses value after the Locust checks it. If you must use a single-entry room, enter only after a successful sight break and prepare to leave when the search direction changes.

Vents and windows are valuable because they may alter elevation or connect different zones. However, their rules can differ. A route may be survivor-only, one-way, two-way, or decorative. Learn both landmarks before using it during a chase.

Hide TypeBest UseConfirm Before Relying On ItMain Risk
LockerShort reset after breaking sightPrompt, entry cue, monster accessPredictable camping
RoomHide with a second door or clutterNumber of entrances and exitsOne-door trap
VentChange zones or elevationOne-way, two-way, or decorative statusEntering another dead end
WindowCross a boundary or reset pursuitSurvivor access and destinationLimited escape after landing
Lower routeCreate vertical separationStair exits and connected branchesFunnel with no alternate path
Map Knowledge

Record practical landmarks such as “vent from side room to lower hall” or “window beside the kitchen.” Specific entrance and exit information is more useful than memorizing a hide name.

When learning a new map, test routes during ordinary movement rather than waiting for a desperate chase. Check whether the interaction prompt appears consistently, whether the route leads where expected, and whether a second exit is available after arrival.

The goal is not to find one permanent hiding place. The goal is to build several short options that connect back to keys, doors, power areas, or the escape path.

Step-by-Step Chase Reset Method

Use this sequence whenever the Locust begins closing distance. It is designed to turn a direct pursuit into a decision problem instead of a race toward the nearest object.

1

Read the Approach

Identify the Locust’s direction and avoid committing to a destination that is already visible. If you can hear movement but cannot see the monster, favor solid geometry and avoid loud, predictable turns.

2

Break Line of Sight

Turn behind a wall, door, large piece of clutter, or another solid obstruction. Your first goal is to hide the direction of your next movement, not to hide immediately.

3

Change Branch or Layer

Continue into a connected room, vent, window, stair route, or lower area when the map allows it. This creates distance and makes your final destination less obvious.

4

Choose the Temporary Hide

Enter a locker or room only after the Locust loses direct sight. Confirm that the interaction works and keep your planned exit in mind.

5

Leave After the Search Shifts

Once the Locust moves away, exit through the safer route and resume the objective. Do not repeatedly interact with the same hiding object while the monster is nearby.

The sequence works best when teammates communicate the monster’s direction without revealing the location of a key carrier. A player carrying an important objective should avoid being guided directly toward a known hiding area if the Locust is already searching that zone.

StepSurvivor DecisionDesired Result
1Read movement and soundAvoid a watched destination
2Break sightHide the next direction
3Change branch or layerReset pursuit information
4Hide temporarilySurvive the immediate search
5Relocate and progressTurn safety into objective progress
Successful Reset

A chase reset is complete only when the Locust loses your route and your team can safely return to keys, doors, power, or escape progress.

Team Hiding and Objective Progress

A full team should not stack inside one hiding place or one small room. Grouping together makes the entire team vulnerable to one search, one discovered entrance, or one broken route. Split across connected zones when possible and share the Locust’s direction.

Communication should provide useful information without exposing everyone’s position. Call out the monster’s current area, the next safe branch, and whether a route has been checked. Avoid leading the Locust directly to a teammate who is carrying a key or controlling an important objective.

Hiding should create a short reset, not replace the objective. Once the Locust moves away, the team should decide whether to search for keys, open doors, restore power, or reconnect with the escape route.

Before You Commit to a Hide:

  • Break direct sight before entering the location
  • Confirm the interaction or movement route works on the current map
  • Identify a second exit, branch, vent, window, or stair route
  • Tell teammates the Locust's direction without exposing the carrier
  • Leave after the search shifts and resume objective progress
Team SituationRecommended PositioningObjective Priority
Locust is nearbySplit across connected branchesPreserve the key carrier
One player is being chasedCall direction and keep routes openAvoid blocking the escape lane
A hide is discoveredLeave through the planned alternativeDo not re-enter the same object
Monster searches another zoneRotate toward objectivesConvert the reset into progress
Team is campingSpread out and create movement optionsPrevent a delayed defeat
Team Tip

Use hiding to buy decision time. If everyone remains safe but no keys, doors, or escape tasks advance, the route is no longer helping the team.

After a failed hide, identify the exact failure rather than abandoning the entire category. The problem may have been a watched entry, a predictable first corner, an audible cue, monster access, or the absence of an exit. Replace that stage of the route and keep the parts that worked.

Common Mistakes and Practical Fixes

Most failed hiding attempts are route mistakes rather than failures of the object itself. Survivors often reach a familiar location too early, enter while watched, or stay inside after the Locust has begun checking nearby areas.

Use the following fixes to refine your movement:

MistakeWhy It FailsBetter Adjustment
Running to the nearest lockerThe entry is easy to predict or observeBreak sight and add a branch first
Staying in one hide all roundThe Locust can check it repeatedlyLeave when the search moves away
Trusting an untested ventThe route may be one-way or decorativeTest both entrance and exit landmarks
Choosing a single-door roomOne search seals the escapePrefer a second door or nearby connection
Stacking teammatesOne discovery exposes the groupSplit across connected zones
Repeating the same routeExperienced opponents learn the patternRotate branches and final destinations
Ignoring objectivesSurvival time does not create progressReturn to keys, doors, power, or escape tasks
Avoid Predictable Patterns

The same first corner, locker, or hallway becomes less useful after repeated use. Vary the branch and final destination while preserving a reliable exit.

A strong route also includes a failure response. If the Locust appears at the entrance, do not repeatedly interact with the hiding object. Move through the planned exit, use solid geometry again, and change direction. If no exit exists, the location was never suitable for that stage of the chase.

For more map-specific route planning, keep a personal note with:

  • Entrance landmark
  • Exit landmark
  • Elevation change
  • Nearby objective
  • Whether the path is one-way or two-way
  • Whether the Locust can check the destination

This information turns vague map familiarity into a practical route library.

Q: What are the best MM2 of The Locust hiding spots?

The best option depends on the current map and chase position. Lockers, rooms, vents, windows, lower routes, and secret connections can all help when they follow a hidden entry and include an exit plan.

Q: Are lockers safe from the Locust?

Do not treat lockers as guaranteed protection. Confirm the interaction prompt, entry or exit cues, and whether the Locust can check or attack the location on the current map.

Q: Should I hide in a room with one entrance?

Only as a short emergency reset after breaking sight. A room with one obvious entrance becomes risky once the Locust checks that doorway, so rooms with a second door or connected route are preferable.

Q: When should I leave a hiding spot?

Leave after the search moves away and the planned route is clear. Resume keys, doors, power, or escape progress instead of remaining hidden for the entire round.

Final Takeaway

The most dependable hiding strategy combines broken sight, a route change, a temporary destination, and a clear plan for leaving. Reevaluate every location when the map, update, or monster behavior changes.