MM2 of The Locust co-op: Escape Walkthrough & Tips - Multiplayer

MM2 of The Locust co-op: Escape Walkthrough & Tips

Learn how to coordinate searches, avoid the Locust, collect escape items, and clear the house efficiently in MM2 of The Locust co-op.

2026-08-31
MM2 of The Locust Wiki Team
Quick Guide
  • MM2 of The Locust co-op centers on searching the house and unlocking the exit.
  • Main objectives include finding the cabinet key, colored cubes, wire cutter, and key card.
  • Best formation uses one player as bait while teammates search rooms and place objectives.
  • Stealth option: Crouching can help reduce attention when the Locust is not actively chasing.
  • Escape plan: Finish the exit setup before gathering everyone at the final door.

MM2 of The Locust co-op Objective Overview

MM2 of The Locust co-op is an escape-horror scenario built around exploration, item routing, and controlled movement. The house functions like a maze, so success depends less on rushing and more on remembering safe paths, identifying useful rooms, and keeping the Locust away from the active search area.

The core loop is straightforward: search cabinets, collect the required items, solve the colored cube objective, open the exit, and escape while the Locust patrols or pursues the team. The challenge comes from completing these tasks with limited room for mistakes.

ObjectivePurposeRecommended Player
Search cabinetsLocate the hidden key or other required itemsScout
Find the colored cubesPrepare the cube-slot puzzlePuzzle carrier
Place the cubesActivate the route toward the wire cutterPuzzle carrier
Collect the wire cutterComplete the escape requirementsRunner
Take the key cardRemove the final barrier connected to the LocustDistractor or stealth player
Unlock the exitOpen the final escape routePlayer carrying the key
Map Reading Tip

Treat the first run as a reconnaissance round. Identify the spawn area, major hallways, drop-down holes, climbable routes, and rooms with multiple exits before committing to a full escape attempt.

Scout

  • Searches cabinets and side rooms
  • Memorizes the shortest return route
  • Calls out item locations clearly

Runner

  • Carries cubes or objective items
  • Uses slides, climbs, and alternate paths
  • Avoids stopping in dead-end rooms

Distractor

  • Draws the Locust away from teammates
  • Uses open hallways and loop routes
  • Creates time for the final pickup

Search Order and Item Priorities

Searching randomly wastes time and increases the chance that the Locust will cut off your return path. Assign roles before opening the first cabinet, then use short, specific callouts such as “key found,” “cube near spawn,” or “Locust in the east hall.”

The cabinet key should receive early attention because it provides progress toward the exit. At the same time, another player can begin locating colored cubes. Splitting these jobs prevents the entire team from repeating the same search route.

PriorityItem or TaskWhy It MattersSearch Advice
1Cabinet keyAdvances the exit lockSearch efficiently, then mark the route mentally
2Colored cubesEnables the cube-slot puzzleCarry one at a time if the route is dangerous
3Wire cutterRequired for the escape sequenceRetrieve it after the cube objective is active
4Key cardUsually connected to the LocustUse a distraction or approach from behind
5Exit lockConverts collected items into an escapeUnlock it only when the team knows the route

Follow this division of labor:

  • Player one: Search cabinets for the key.
  • Player two: Locate the first cube and report its color.
  • Player three: Check the central route and monitor the Locust.
  • Player four, if available: Carry cubes or act as an emergency distraction.
  • Everyone: Repeat important callouts when the Locust changes direction.

The player holding an objective should avoid unnecessary exploration. If the key is found, bring it toward the exit rather than continuing to search. If a cube is located, announce its color and approximate location before moving it. Clear communication reduces duplicated work and keeps the team aware of unfinished requirements.

Avoid the Search Trap

Do not repeatedly search the same cabinet unless the game gives you a clear reason to do so. If an item is missing, expand the search area and ask teammates which rooms have already been checked.

Step-by-Step Escape Walkthrough

The safest clear uses a staged approach. Do not force the key card pickup while the rest of the team is still scattered. First create progress, then create distance, and only then attempt the dangerous objective.

1

Establish the Route

Move through the opening rooms without sprinting blindly. Identify the exit, the nearest hallway loop, the cabinet clusters, and any route that allows sliding, climbing, or dropping to another level. Tell the team where the main escape path begins.

2

Split the Search

Send one player to search cabinets for the key while another checks for colored cubes. A third player should watch the Locust or remain near a junction where they can warn the search team about an approaching chase.

3

Unlock the First Barrier

Bring the cabinet key to the appropriate lock as soon as the route is reasonably safe. Avoid carrying unrelated items during this stage. Early progress gives the team a fallback objective if the first chase begins.

4

Complete the Cube Objective

Collect and place the colored cubes in their matching slots. Move one cube at a time when the Locust is nearby, and use a teammate to call out patrol direction. Do not crowd the puzzle area if the enemy is guarding it.

5

Secure the Final Items and Escape

Retrieve the wire cutter, then coordinate the key card pickup. Once the exit is ready, gather near a safe approach route rather than standing directly at the door. The carrier should unlock or finish the final interaction while the distractor keeps the Locust away.

PhaseTeam FormationMain RiskCorrect Response
Opening searchTwo searchers, one watcherDuplicate cabinet checksAssign rooms and report findings
Key deliveryKey carrier with escortLocust blocks the hallwayUse a loop route or wait for patrol movement
Cube placementCarrier, caller, lookoutEnemy guards the puzzleRotate pressure and approach from another side
Key card attemptDistractor plus collectorLocust turns unexpectedlyApproach from behind and keep a retreat path
Final escapeAll surviving playersPanic near the exitCall the route, then move decisively
Reliable Clear Pattern

The most consistent pattern is key first, cubes second, wire cutter third, and key card last. Adjust the order only when the Locust is already camping a required objective.

Locust Avoidance, Movement, and Team Survival

Movement is the main defensive tool. The house contains narrow corridors, corners, holes, and routes that can either save a run or trap a player. Learn which openings allow you to slide under walls, climb, or drop safely. Never assume a visible hole is harmless; check the landing area before committing.

Crouching can be useful when the Locust is not directly pursuing you. It supports a lower-profile approach and may help you move behind the enemy for a key card attempt. However, stealth is not a substitute for distance. If the Locust is already facing your position, prioritize a retreat route instead of crouching in place.

Movement OptionBest UseCommon Mistake
SprintingCreating distance during an active chaseRunning into a dead end
CrouchingApproaching quietly or hiding near coverRemaining still after detection
SlidingPassing under walls or changing directionSliding the wrong way at a corner
ClimbingReaching alternate routesAttempting the route without checking the landing
Dropping downEscaping a blocked hallwayJumping into an unsafe or isolated area
Corner loopingBuying time for teammatesRepeating the same turn until trapped

Use these survival rules during every attempt:

  • Keep one retreat route open whenever you interact with an objective.
  • Do not lead the Locust directly through the puzzle area unless the team is ready.
  • Call out the enemy’s direction before warning teammates about your own location.
  • Avoid unnecessary noise and movement near the objective rooms.
  • If a teammate is chased, continue progress instead of creating a second chase.
  • Do not panic after losing sight of the Locust; verify its direction before moving.

A strong distractor does not simply run in a straight line. The goal is to pull the Locust away from the cube slots, cabinets, or exit, then use corners and alternate paths to break line of sight. The rest of the team should use that window immediately rather than waiting for a perfect opening.

Communication Rule

Use short callouts instead of long explanations during a chase. “Spawn,” “exit,” “cube room,” “behind you,” and “clear” are easier to understand when players are under pressure.

Common Failure Points and Better Fixes

Most failed runs come from coordination problems rather than a lack of movement skill. Players often enter the same room, carry the wrong item into danger, or attempt the key card pickup without a retreat plan. Fixing these habits makes the co-op experience far more manageable.

Failure PointWhat HappensBetter Fix
Everyone searches togetherCabinets remain unchecked elsewhereDivide the map into search zones
No one watches the enemyThe Locust interrupts every interactionAssign a dedicated lookout
Cubes are carried without calloutsTeammates cannot plan the puzzleAnnounce color and destination
Key card attempt is improvisedThe collector gets caught at close rangePrepare a distractor and escape route
Players rush the exitThe final interaction becomes chaoticGather only after the requirements are ready
Teammates revive or re-enter carelesslyThe enemy gains another easy targetRejoin through a safer route and regroup

When the Locust Camps

Stop feeding the same route. Rotate through another hallway, finish cabinet searches elsewhere, and wait for a patrol change.

When a Player Is Chased

The chased player should loop away from objectives while teammates continue searching or placing cubes.

When the Key Is Missing

Compare completed search zones, then check overlooked cabinets rather than restarting the same circuit.

When the Team Splits Too Far

Pause objective progress and regroup at a known junction before attempting the next dangerous interaction.

Editor’s Recommendation

Practice one mechanic at a time. First learn the map, then practice cube placement, and finally rehearse the key card distraction. Combining every challenge immediately makes mistakes harder to diagnose.

Co-op Checklist and FAQ

Use this checklist before starting a serious escape attempt. It keeps the team focused on progress instead of reacting to every sound or sighting.

Escape Readiness Checklist:

  • Identify the exit and at least one alternate return route
  • Assign cabinet search zones before splitting up
  • Confirm who carries cubes and who watches the Locust
  • Prepare a distraction plan for the key card
  • Keep the final escape route clear before gathering the team
Final CheckReady Condition
Map knowledgePlayers know the exit, puzzle area, and one fallback route
Item trackingThe team knows which objectives are complete
Enemy awarenessOne player can report the Locust’s current direction
Escape timingThe final carrier has a clear path to the exit
CommunicationCallouts are short, specific, and repeated when necessary

Q: What is the main objective in MM2 of The Locust co-op?

The team must search the house, collect the required escape items, solve the colored cube objective, and unlock the exit while avoiding the Locust.

Q: What should the team search for first?

Start by assigning cabinet searches for the key while another player looks for colored cubes. This creates parallel progress and reduces repeated routes.

Q: How can players approach the key card safely?

Use one player to distract or redirect the Locust while another approaches from behind. Keep a slide, climb, corner, or hallway loop available for retreat.

Q: Is crouching always the best way to avoid the Locust?

No. Crouching can support a low-profile approach when the Locust is not actively pursuing you, but distance and a clear escape route matter more during a chase.

Final Reminder

Do not treat every attempt as a speedrun. A slower run with clear roles, complete callouts, and controlled item delivery is usually stronger than a fast but disorganized push.