- MM2 of The Locust murderer: Win through timing, positioning, and controlled pressure.
- Opening plan: Read player movement before committing to an early attack.
- Stealth habit: Break line of sight after every risky engagement.
- Best mindset: Create uncertainty instead of chasing every nearby player.
- Core objective: Reduce witnesses, preserve escape options, and control the final encounter.
MM2 of The Locust Murderer Fundamentals
MM2 of The Locust murderer matches reward players who manage information as carefully as they manage attacks. The strongest approach is not constant aggression. It is a repeatable cycle of scouting, isolating a target, attacking when the area is favorable, and relocating before other players understand what happened.
Your role has two goals: remove opposing players and keep your identity uncertain for as long as possible. Every visible attack increases suspicion, while every unexplained disappearance creates pressure across the lobby. Use that pressure to divide attention and make the next decision harder for your opponents.
Treat every attack as an information event. Before acting, identify where nearby players can see you, where you can retreat, and which route remains safe if the attack fails.
Scout
Watch movement patterns, crowded areas, and players who repeatedly change direction.
Isolate
Favor targets who are separated from groups or moving through limited-visibility spaces.
Strike
Commit only when the attack has a clear purpose and a usable exit route.
Reset
Leave the area, vary your path, and avoid returning immediately to the same location.
The Four-Part Murderer Loop
| Phase | Main question | Correct priority |
|---|---|---|
| Scout | Who is exposed? | Learn routes before revealing your position |
| Isolate | Who can be reached safely? | Separate visibility, distance, and escape risk |
| Strike | Can the attack be completed cleanly? | Act only when the exit remains practical |
| Reset | What will opponents expect next? | Change direction and delay predictable follow-ups |
A common mistake is treating proximity as permission to attack. A nearby player may be close to allies, standing beside a defensive route, or positioned where several people can identify you. Distance matters, but visibility matters more.
Use short pauses to gather information. If players begin grouping together, do not force an engagement simply because your target is available. Wait for movement to create separation, then use the opening. Patience is especially valuable when the lobby has already become suspicious.
Route Control and Safe Positioning
Map awareness determines whether a successful attack becomes progress or a liability. Instead of memorizing one permanent route, build a mental network of three choices: an approach path, an escape path, and a fallback area. If any one route becomes unsafe, switch immediately rather than improvising in the open.
Corners, doorways, turns, and changes in elevation can all interrupt direct vision. They are useful for repositioning, but they are not automatically safe. A route is only reliable when it gives you enough time to react to another player entering from the opposite direction.
Never plan an attack around the target alone. Plan around the target, the nearest witness, and the next place you will be seen.
Positioning Priorities
| Situation | Recommended choice | Avoid |
|---|---|---|
| Open room | Wait for players to spread out | Attacking while several players face your direction |
| Narrow passage | Use the turn as a timing window | Entering without knowing who is approaching |
| Crowded group | Rotate away and observe | Starting a chain of attacks in the same area |
| Isolated route | Confirm a retreat first | Chasing beyond your planned escape point |
| Suspicious lobby | Use wider rotations | Repeating the route associated with an earlier attack |
Building a Flexible Route
Start by identifying the areas where players naturally pass through. These locations create opportunities, but they also produce witnesses. Your goal is to use the edge of activity rather than the center. Stay close enough to intercept movement while keeping at least one direction available for retreat.
A good route contains pauses. Move through one section, stop briefly to read the lobby, and continue only after checking whether players have changed their behavior. This makes your movement less predictable and prevents you from walking into a developing search.
Avoid returning to the exact location of a recent attack unless there is a strong tactical reason. Other players may revisit that area, and repeated movement can create a pattern even when no one directly saw the attack.
Step-by-Step Murderer Setup
The following setup works as a general framework for the murderer role. Adjust the timing to the map layout, player count, and the amount of suspicion already present. The important principle is to make decisions in stages instead of turning every opportunity into an immediate attack.
An early attack is useful only when it improves your position. If it exposes you without creating a safe follow-up, scouting for several seconds is usually the stronger play.
Read the Lobby
At the start, observe where players gather, which routes remain empty, and whether anyone is moving unusually cautiously. Do not reveal your preferred path before you understand the lobby’s traffic.
Choose a Low-Exposure Target
Select a player whose movement creates separation from witnesses. Prioritize a clean approach and a realistic escape over a target who is simply nearby.
Create the Attack Window
Let the target move into a favorable position. Use turns, obstacles, or natural player movement to reduce the chance that another person tracks the engagement.
Break the Pattern
After the attack, leave through a different direction when possible. Do not immediately check the same room, follow the same corridor, or hover near the result.
Reassess Before Chasing
Count visible opponents, identify likely defensive threats, and decide whether another attack is safe. If suspicion is rising, reposition instead of forcing momentum.
Attack Decision Table
| Question | Favorable answer | Warning sign |
|---|---|---|
| Can witnesses see the approach? | Most nearby players face elsewhere | Several players have direct vision |
| Is the target separated? | The target is moving alone | The target is surrounded or being followed |
| Is there an exit? | A turn or alternate route is available | The attack ends in an open area |
| Is the lobby calm? | Players are still exploring | Players are already searching |
| Is the follow-up clear? | You can relocate without revisiting | Your next move is obvious |
The final step is often the most important. Players who survive the first attack may become more cautious, group up, or begin checking likely routes. Your strategy must change with the lobby. A plan that works during exploration may fail once everyone begins moving defensively.
Mind Games, Timing, and Misdirection
Misdirection is not random movement. It is the deliberate creation of competing explanations. If players cannot agree on where the murderer is operating, they spend more time checking one another’s theories and less time coordinating a response.
Use behavioral variety without becoming erratic. Change the timing between attacks, rotate through different areas, and occasionally allow other players to pass without engaging. A missed opportunity can be valuable when it protects your cover and keeps the lobby uncertain.
You do not need to attack every available target. Preserving uncertainty can create a better opening than taking a risky elimination immediately.
Delayed Pressure
Wait after an attack so players search the wrong area or assume the danger has moved elsewhere.
Route Variation
Alternate between wide rotations and short repositioning paths to avoid a readable pattern.
Selective Engagement
Ignore poor openings and attack only when the target, visibility, and escape route align.
Timing Choices
| Lobby state | Best approach | Why it works |
|---|---|---|
| Early exploration | Scout and identify isolated movement | Players have not formed a search pattern |
| First signs of suspicion | Relocate and slow down | Repeated attacks become easier to predict |
| Players grouped together | Wait for rotation or separation | Groups reduce safe attack angles |
| Defensive response | Use misdirection and fallback routes | Direct pressure creates unnecessary exposure |
| Final opponents | Prioritize information and escape space | A single mistake has greater impact |
Do not overuse the same deception. If you always disappear after an attack, players may start watching the exits. If you always stay near the scene, they may track your return path. Strong misdirection changes according to what the lobby has already observed.
When the final opponents remain, simplify your choices. Identify the most dangerous player, determine which routes they control, and avoid entering an engagement without a fallback. The endgame is less about speed and more about denying your opponent a clean read.
Common Mistakes and Improvement Checklist
Most failed murderer rounds are caused by decision errors rather than a lack of aggression. The same problems appear repeatedly: attacking in public, chasing too far, revisiting suspicious areas, and ignoring how other players are responding.
Review your habits after each round. Ask what information you had before the mistake, which assumption proved wrong, and what safer alternative was available. This turns each match into a practical training exercise.
The most dangerous pattern is a successful attack followed by an automatic second attack. Reset your position first, then decide whether the next opportunity is worth the exposure.
Before Your Next Round:
- Identify an approach route and at least one escape route
- Check witness visibility before committing to an attack
- Avoid repeating the same path after a successful elimination
- Track how the lobby changes once suspicion begins
- Review one decision that created unnecessary exposure
Mistake-to-Fix Table
| Mistake | Why it fails | Better correction |
|---|---|---|
| Attacking in a crowd | Too many players can connect the event to your movement | Wait for separation or rotate away |
| Chasing one target | The pursuit narrows your options and exposes your route | Break pursuit when the escape plan disappears |
| Repeating an attack route | Players can predict your next location | Vary direction, timing, and approach |
| Ignoring witnesses | A distant observer may still identify your path | Count every line of sight before acting |
| Panicking near the end | Fast decisions become easy to read | Slow down and control the remaining space |
Fair play also matters outside the match. Avoid exploiting glitches, harassing other players, or using unauthorized tools to gain an advantage. Review the Roblox Community Standards for the platform’s current expectations, accessed August 31, 2026.
The best long-term improvement is consistency. Choose one skill for several rounds, such as checking witnesses before attacking or breaking your route after an elimination. Narrow practice makes mistakes easier to identify than changing every habit at once.
Murderer FAQ
A strong murderer round is built from safe decisions. Stealth, route control, and patience usually matter more than taking the earliest available attack.
Q: What is the best opening for the MM2 of The Locust murderer role?
Start by reading player movement and identifying an isolated target. Attack only when nearby witnesses have limited visibility and your escape route remains practical.
Q: Should I attack whenever a player is alone?
Not necessarily. A lone player may still be visible from another route, and the attack may leave you trapped. Check approach visibility, witness locations, and your fallback before committing.
Q: How can I avoid looking suspicious after an attack?
Break your immediate pattern. Leave the area, vary your direction, avoid returning to the scene, and use pauses to make your movement less predictable.
Q: What should I do when players group together?
Avoid forcing a crowded engagement. Rotate around the group, wait for natural separation, and preserve your escape space. Creating uncertainty is safer than attacking into several witnesses.