- MM2 of The Locust escape locations are map features that help you break pursuit or hide safely.
- Best route: Link a long corridor, a turning point, and a concealed fallback spot.
- Main defense: Sprint early, then change direction after breaking the Locust’s line of sight.
- High-value areas: Check lockers, vents, windows, rooms, and lower map sections for escape options.
- Emergency tool: Save the taser for a close-range chase rather than using it at random.
How Escape Locations Work
MM2 of The Locust escape locations are not limited to one famous hiding place. The safest strategy is to read the map as a network of routes, obstacles, and concealment points. A strong escape location gives you at least one way to create distance, interrupt visibility, or move into another section of the map.
The experience uses familiar Murder Mystery 2-style environments with additional areas and horror-focused mechanics. That means a room that looks safe may still have another entrance, a nearby event trigger, or a route that allows The Locust to approach from an unexpected direction.
Video Highlights:
- The Locust can turn a familiar map into a survival route.
- Escape decisions depend on map layout and available movement options.
- Players should learn routes before committing to risky exploration.
- Sprinting is most useful when combined with turns and concealment.
Do not memorize one hiding place and use it every round. Learn a primary route, a secondary route, and a fallback location for each map.
The Four Useful Location Types
| Location type | Main purpose | Best timing | Main risk |
|---|---|---|---|
| Long route | Build distance from The Locust | At the start of a chase | Running in a predictable line |
| Turning point | Break pursuit direction | When The Locust is close | Turning into a dead end |
| Concealed spot | Hide after losing visibility | After line of sight breaks | Entering while still being followed |
| Alternate passage | Change map level or direction | When the main route is blocked | Not knowing the exit |
The most reliable escape locations usually work as part of a sequence. For example, use a long route to create space, turn sharply at an intersection, and then move into a concealed area only after confirming that The Locust is no longer directly behind you.
Avoid stopping too early. If The Locust still has a clear view, a locker, corner, or small room may only delay the chase. The goal is to make the monster search rather than follow.
Best Escape Location Categories
The map can contain several kinds of escape features, but each one rewards a different decision. Use open routes when you need distance, concealed areas when you need to disappear, and alternate passages when the direct path becomes unsafe.
Lockers and Concealed Hiding Spots
Lockers and similar environmental hiding places are valuable after you break line of sight. They are less effective when The Locust watches you enter, because the monster can search the area immediately or wait for you to emerge.
Before using a concealed spot, check three things:
- Did The Locust lose visual contact?
- Is there another exit nearby?
- Can you leave without crossing the same route again?
If the answer to the first question is no, keep moving. A hiding place is strongest when it follows a successful turn rather than replacing one.
Vents and Alternate Routes
Vents can connect areas that appear separated from the main path. They are useful for changing direction, escaping a crowded room, or reaching a less obvious section of the map.
Treat every vent as a route pair, not a single destination. Learn where it begins, where it exits, and whether the exit leaves you exposed. A vent that saves distance but places you in an open area may be worse than a longer route with multiple turns.
Windows and Openings
Windows and openings can create useful breaks in movement, particularly when The Locust expects you to continue through a doorway. They may also help you transition between connected spaces.
Do not use an opening automatically. First identify where you will land and whether The Locust can follow the same path. The strongest use is often to combine an opening with a second direction change.
Secret Rooms and Lower Sections
Hidden rooms and underground sections can provide strong fallback options because they are less obvious than the central map path. However, unfamiliar areas can become dangerous if they contain only one entrance or exit.
Explore these sections before a chase begins. Knowing the layout lets you decide whether the area is a real escape route or simply a temporary hiding point.
A secret room is not automatically safe. If it has one entrance, treat it as a delay tactic and keep a second escape plan ready.
Location Value by Situation
| Situation | Preferred location | Why it helps | What to avoid |
|---|---|---|---|
| The chase just started | Long corridor or open route | Creates separation | Sprinting without a turn |
| The Locust is nearby | Turning point or alternate passage | Disrupts direction | Hiding in direct view |
| Line of sight is broken | Locker or concealed room | Forces a search | Moving too soon |
| Main route is blocked | Vent, window, or lower section | Offers a new path | Returning to the same area |
| Teammates attract attention | Quiet side route | Reduces crowd risk | Following a group blindly |
Step-by-Step Escape Route
A successful escape is usually decided before The Locust reaches striking distance. Follow this process to turn random running into a repeatable survival route.
Identify Two Exits
Before collecting items or exploring deeper areas, identify two ways out of your current section. One should be a direct route, while the other should use a turn, opening, vent, or alternate passage.
Move Before the Chase Peaks
If you notice unusual activity or The Locust appears nearby, reposition early. Waiting until the monster is within immediate attack range makes every escape location less reliable.
Sprint Through the First Section
Activate sprint when the chase begins and use it to reach your first route break. Avoid spending all your movement on a straight run with no planned turn.
Break Line of Sight
Turn around an obstacle, enter another room, or use an alternate passage. Your goal is to prevent The Locust from maintaining a direct visual path.
Hide or Rotate Again
Once visibility is broken, choose between a concealed spot and another rotation. Hide when the area is quiet; rotate again if you hear or see The Locust approaching.
The route is working when The Locust must search, change direction, or move through a separate entrance instead of following your exact path.
Sprint and Turning Priorities
| Chase phase | Movement priority | Recommended action |
|---|---|---|
| Early warning | Positioning | Move toward a known route junction |
| First contact | Speed | Sprint toward the planned escape line |
| Near pursuit | Direction change | Turn at an obstacle or intersection |
| Lost visibility | Patience | Hide briefly or rotate through a secondary route |
| Reacquired target | Emergency response | Use the next exit and consider the taser |
A common mistake is sprinting in a straight line until reaching a hiding spot. This gives The Locust a simple path to follow. Instead, use sprint to reach a decision point, then change the geometry of the chase.
You should also avoid panic movements around doors and corners. If you turn too early, The Locust may predict your route. If you turn too late, you may collide with an obstacle or enter a dead end. Practice each map by walking the route first, then repeat it while sprinting.
Items, Keys, and Risk Management
Escape locations matter most when they support the round’s objectives. Keys and special items can encourage players to explore dangerous areas, so decide whether the reward is worth the exposure before leaving a safe route.
Keys may appear in rooms, lower areas, or less obvious parts of the map. Collecting one can support progression, but it can also pull you away from familiar escape locations. Always note the nearest exit before interacting with an objective.
The taser is an emergency option that can temporarily stop The Locust when used within range. Its limited-use nature makes timing important. Use it when the monster is close enough to threaten elimination and when the stun will create a meaningful route to safety.
Do not spend the taser simply because The Locust is visible. Save it for a blocked route, a failed turn, or a chase where your next escape location cannot create enough distance.
Objective Risk Table
| Objective or tool | Benefit | Escape requirement | Risk level |
|---|---|---|---|
| Key | Supports progression | Know the nearest exit first | Medium |
| Taser | Creates a temporary opening | Use within effective range | High if wasted |
| Revive option | May return you to the round | Consider its resource cost | Situational |
| Secret area | Can reveal routes or hiding spots | Confirm the exit before entering | Medium |
| Exploration | Improves map knowledge | Explore before danger arrives | Low outside a chase |
Safe Exploration Routine
Scout the Entry
Identify the entrance, nearby corners, and the first place The Locust could appear.
Confirm the Exit
Check whether the area has a second door, opening, vent, or route to another level.
Mark the Fallback
Choose one concealed location to use only after breaking line of sight.
The best players do not explore every corner during a chase. They build map knowledge during calmer moments, then use that knowledge when the monster appears. This also reduces the temptation to follow other players into suspicious areas.
If a television, object, or environmental event behaves unexpectedly, move away and reassess. Horror events can make familiar spaces unsafe, and crowd behavior is not a reliable signal that an area is secure.
Escape Checklist and Common Mistakes
Use this checklist before entering a risky section or beginning an objective. It focuses on information that directly improves your chances of reaching an escape location.
Before You Commit to a Route:
- Identify two exits from the current room or map section
- Locate one turning point that can break direct pursuit
- Find a concealed fallback spot near a second route
- Check whether the key or objective is worth the exposure
- Keep the taser available for a close-range emergency
Mistakes That Make Escape Locations Fail
| Mistake | Why it fails | Better adjustment |
|---|---|---|
| Reusing one hiding place | The route becomes predictable | Rotate between multiple fallback spots |
| Hiding in sight | The Locust can watch the entry | Break visibility before concealing yourself |
| Following a crowd | Other players may move toward danger | Use your own route information |
| Ignoring alternate exits | A blocked path becomes a trap | Learn vents, openings, and lower routes |
| Wasting the taser | No emergency tool remains | Save it for a confirmed close chase |
| Exploring during pursuit | Unknown areas create dead ends | Scout routes before the monster appears |
Choose one map section and rehearse its primary route, alternate route, and fallback spot. Repeat until you can move without stopping to decide.
The most important habit is to keep moving with a purpose. Running is not enough if the route has no exit, and hiding is not enough if The Locust sees where you went. Combine distance, direction changes, and concealment.
Mobile and tablet players should also confirm their movement and item controls before relying on them in a chase. An unfamiliar interface can delay sprinting, attacking, or using an emergency item at the exact moment it matters.
Final Route Formula
Use this simple formula whenever The Locust begins pursuit:
- Create distance with sprint.
- Change direction at a corner, junction, or alternate passage.
- Break visibility before entering a hiding location.
- Wait briefly and listen for movement.
- Rotate again if The Locust reacquires your position.
MM2 of The Locust Escape FAQ
Q: What are the best MM2 of The Locust escape locations?
The strongest options are map-dependent routes that combine distance, a turning point, and a concealed fallback. Lockers, vents, windows, secret rooms, and lower sections can all help when used with proper timing.
Q: Should I hide immediately when The Locust appears?
Usually, no. Sprint first to create distance and break line of sight. Hide only after The Locust cannot directly see you enter the concealed location.
Q: How should I use the taser during a Locust chase?
Keep it for a close-range emergency, such as a blocked route or failed turn. Using it while The Locust is still far away may leave you without a temporary escape window later.
Q: Are secret rooms always safe from The Locust?
No. Secret rooms may offer concealment or alternate routes, but a single entrance can turn them into traps. Learn the exits before using them during a chase.
A reliable escape route is more valuable than one memorized hiding spot. Learn the map’s exits, practice your turns, and use concealment only after visibility breaks.